ActionScript 3.0 Game Programming University, 2nd Edition by Gary Rosenzweig

By Gary Rosenzweig

Examine ActionScript 3.0 the joys approach, through growing sixteen nice video games: actual, strong video games – not only “web toys”!Highly-rated ActionScript educational, now with seven new 3D and card video games! Code and strategies simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. contains a bankruptcy on constructing video games in Flash for the iPhone!

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Com> Creating Visual Objects 39 One more thing you might want to do to make the movie clip more button-like is to set the buttonMode property of the movie clip instance to true. buttonMode = true; Of course, you can also create instances of button symbols using ActionScript. We do this in the same way as we did with movie clips. y = 100; addChild(myButton); The main difference between movie clips and button symbols is that the buttons have four specialized frames in their timeline. 3 shows the timeline of our LibraryButton symbol.

Another factor that might not cause immediate problems, but might still be a long-term issue, is variable typing. Don’t use the Number type when int or even uint will do. The latter is much faster and takes up less memory. If you have thousands of numbers stored in arrays, you might see some slowdown by using Number when int would do. Worse than this example is using untyped variables, which are Objects. They can store numbers and integers, but have far more overhead. Also, look out for creating MovieClips that can be single-framed Sprites.

This comes in useful later when you want to group objects together and not have everything placed directly on the stage. 0 is called a display object. It could be a text field, a graphic element, a button, or even a user interface component (such as a pop-up menu). Display objects can also be collections of other display objects. For instance, a display object can hold all the pieces in a chess game, and the chess board is another display object underneath it. The stage itself is a display object, actually a display object known as a movie clip.

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