Adobe Flash Professional CS5 Bible by Todd Perkins

By Todd Perkins

Flash allows you to create animations and will even be used to construct an interactive, multimedia website. thoroughly more advantageous and revised, this must-have reference covers every little thing you must recognize to benefit and grasp the newest model of Flash. most sensible Flash coach and writer Todd Perkins offers you extraordinary complete assurance of information, methods, and methods that you simply will not locate in the other source. The reader-friendly structure will entice either the amateur in addition to the complete specialist and everybody in among.

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Additional info for Adobe Flash Professional CS5 Bible

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ActionScript files can be compiled into a Flash movie by using the #include directive or the import keyword. f4v file extension) are used for any video content played within the Flash Player. This file extension is used by any tool that creates Flash Video content, such as Adobe Media Encoder, Sorenson Squeeze, or On2 Flix. fla) or you can load them at runtime into Flash Player 7 or later movies. Flash Video files can also be uploaded to an Adobe Flash Media Server application and streamed in real time to Flash Player 6 or later movies.

You can be confident your movies will be formatted and displayed consistently when viewed with the Flash Player. Tip Flash Player 8 and later add support for crisp-looking text at small point sizes. In previous versions of Flash, most embedded fonts did not display legibly at these sizes. You have precise control over how fonts render at small point sizes. n l Text, movies, images, and sound files can be displayed in your movie from a remote data source. You can incorporate dynamic content into your movie as long as the data source (such as a database or XML file) can be accessed from your host Web server or application server.

An ounce of preplanning goes a long way during the production process. Don’t fool yourself — the better your plan looks on paper, the better it performs when it comes to the final execution. Cross-Reference I detail the foundation for planning interactive Flash projects in Chapter 3, “Planning Flash Projects,” and you will find these concepts reiterated and expanded in chapters that discuss specific project workflows. Chapter 19, “Making Your First Flash CS5 Project,” is a great place to start applying these planning strategies.

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