Adobe Flex 2 - Programming ActionScript 3.0

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Extra info for Adobe Flex 2 - Programming ActionScript 3.0

Example text

SampleCode(); N OT E 42 Programmers with a C++ background often confuse the import statement with #include. The #include directive is necessary in C++ because C++ compilers process one file at a time, and will not look in other files for class definitions unless a header file is explicitly included. 0 has an include directive, but it is not designed to import classes and packages. 0, you must use the import statement and place the source file that contains the package in the class path. ActionScript Language and Syntax Namespaces Namespaces give you control over the visibility of the properties and methods that you create.

50 Data types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Conditionals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Looping.

Once you have defined a namespace, you can use the namespace that you defined the same way you would use the public attribute, and the definition will be available to code that can reference your custom namespace. For example, if you define a namespace example1, you can add a method called myFunction() using example1 as an attribute, as the following example shows: namespace example1; class someClass { example1 myFunction() {} } Declaring the myFunction() method using the namespace example1 as an attribute means that the method belongs to the example1 namespace.

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