Advanced ActionScript 3: Design Patterns by Ben Smith (auth.)

By Ben Smith (auth.)

Advanced ActionScript 3 is a clean glance and new method of using invaluable, structural strategies and techniques which are customary within the box of wealthy interactive software improvement. With each one strategy damaged down into varied strategized motives, you will discover the process best suited for you. if it is an instance you could make the most of as-is, or one you can begin with and advance additional, you may have a word list of definitions and organizational suggestions at your fingertips.

Object-oriented programming (OOP) and layout styles will not be new to the sector, yet can usually be ignored of their worth. they're, now and then, not just overwhelming to profit, yet tricky to place into perform. in spite of the fact that, they're valuable simply because they bring a constitution that may be damaged down, rebuilt, and reused.

This variation has been totally up-to-date to mirror smooth coding criteria and practices.

  • Provides the development blocks required for the implementation of OOP
  • Addresses difficulties and issues relating to OOP
  • Offers recommendations on the right way to method and make the most of OOP

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Additional resources for Advanced ActionScript 3: Design Patterns

Sample text

ActionScript Editors When you use encapsulation, the more modular your code, the more objects your system can use. Understanding their relationships is crucial in managing the objects in your application; but for ease of maintenance and development, having a good editor is very important. Unfortunately, the Flash IDE doesn’t have the proper tools to enable effective RIA construction. The power of the IDE lies in its library and the ease of using a visual editor to develop down-and-dirty assets.

You can reflect this in the flow chart, as shown in Figure 3-8. Figure 3-8. Making a purchase opens an external page 54 Chapter 3 ■ Decision-Making and Planning Performance Again you’ve reviewed and added to your system. Now you need to work on preventing performance problems: repeat the earlier performance analysis to see if you recognize any other potential issues due to your recent changes. Nothing causes any concerns at the moment; but a problem could occur that’s so small, it can’t be foreseen.

Present information callout. User browses images. Update information callout. Because I didn’t have a SOW available, I relied on the designer’s understanding. You should build to these specifications and not to the visuals, because the visuals are more likely to change. Your goal is to get rid of specifics in order to remain loose and general, because design assets may not be completed yet and, therefore, may change. Yet from the moment your kickoff began, so did the countdown toward your deadline.

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