Advanced ActionScript 3 with Design Patterns by Joey Lott

By Joey Lott

Contemporary ActionScript-based purposes require more and more refined architectures and code. This publication aids intermediate and complicated ActionScript builders in studying how you can plan and construct functions extra successfully. you are going to the way to follow layout styles as options to universal programming eventualities. past a reference, complex ActionScript with layout styles is a pragmatic advisor whole with pattern mini-applications illustrating each one layout trend. The accompanying CD contains a trial model of Flash eight besides all of the lesson records had to paintings with the textual content.

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However, as you become more adept at writing good classes, it becomes easy to differentiate between the interface and the implementation. Classes consist of methods and properties. As explained in the previous chapter, properties should never be defined as public. Properties are used by a class to store its state, and good encapsulation dictates that an 36 Part I: Successful Projects Part I: Successful Projects 37 instance of a class should always be responsible for managing its own state. As such, the only public interface that most classes define is comprised of methods.

According to the business rules for the application, it must first attempt to communicate using Flash Remoting/AMF. If that does not work, the application next must attempt the communication using an HTTP request that sends and retrieves XML data. And if that does not work, the application next must attempt to make a binary socket connection to a server. In this case, you cannot know at compile time which protocol the application will use for network communications. If everything works correctly, the application will use Flash Remoting/AMF, but if that doesn't work, the application will have to fall back on one of the alternatives.

That category is simply comprised of the classes you've already written. They are part of unit testing because you are testing that they actually work the way you expect. For the basic test cases we'll test the following class. PI) * 180; } } } Test cases and test runners, on the other hand, are unique to unit testing. Since test cases and test runners are likely new to you we'll look at how to create them in the next sections. TestCase. The test case class constructor should always accept a string parameter and then call the super constructor, passing it the parameter value.

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