Advanced Maya Texturing and Lighting, 2nd Edition by Lee Lanier

By Lee Lanier

If you happen to already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll manage to flow directly to the delicate themes during this up to date variation of complex Maya Texturing and lighting fixtures. exact, easy-to-follow directions will train you the real-world construction secrets and techniques that pro animators use to accomplish outstanding effects. within the moment version, you can find huge and up-to-date insurance of the newest theories and traits as well as an enclosed CD with particular content material that can assist you sharpen your abilities.

Show description

Read or Download Advanced Maya Texturing and Lighting, 2nd Edition PDF

Best video production books

iPod: The Missing Manual

Apple's iPod nonetheless has the area addicted to moveable tune, images, movies, videos, and extra, yet something it does not have is a handbook that is helping you may get the main out this remarkable machine. that is the place this booklet is available in. Get the full scoop at the most modern line of iPods and the most recent model of iTunes with the advisor that outshines all of them -- iPod: The lacking handbook .

Rotoscoping: Techniques and Tools for the Aspiring Artist

Hone your talents to turn into a valued roto artist and grasp what it takes to create seamless mattes for each shot.  via illustrious 4 colour presentation, the publication gains step by step guide at the creative suggestions of rotoscoping with classes on: *Articulate mattes  *Motion monitoring *Advanced rotoscoping, and lots more and plenty extra It additionally positive factors useful perception at the topic and undefined, delving into: *The heritage and evolution of rotoscoping and the function of the roto artist *A general day within the lifetime of a roto artist *How to get a task as a roto artist *4-color presentation packed with roto suggestions and strategies can have you acting like a professional professional in hours *Application-agnostic technical perception permits the reader to enforce classes realized despite software program getting used *Accompanying CD and significant other web site presents undertaking documents and sequences on which the reader can enforce the options they realized within the ebook, in addition to different bonus fabrics

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

A CG Animator’s consultant to employing the Classical rules of Animation. From the hallowed halls of Disney got here the 12 ideas of animation that experience formed modern and standard animation strategies and workflows. Tradigital Blender bridges the space among the 12 ideas of animation and your personal electronic paintings in Blender.

Extra resources for Advanced Maya Texturing and Lighting, 2nd Edition

Example text

Although 3-point lighting is a reliable way to light many scenes, it has inherent drawbacks. In the standard 3-point lighting scheme, a strong key is placed to one side of a subject (approximately 15 to 45 degrees off the camera axis). 14). A rim light is placed behind the subject so that it grazes the subject’s edge. 14 ​Standard 3-point lighting applied to a mannequin. ma. indd 11 6/18/08 11:15:49 PM Note: ​Four-point lighting simply adds a fourth light to illuminate the background or set behind the subject.

The necessity of specific positions for key, fill, and rim lights guarantees that 3-point lighting does not match many real-world situations. The alternative to 3-point lighting is thus naturalistic lighting. 18 ​Giovanni Battista Moroni (1520–78). The Tailor. c. 1565. Oil on canvas. National Gallery, London. indd 15 6/18/08 11:16:06 PM Using Naturalistic Lighting Naturalistic lighting is an adaptable scheme that matches the natural lighting scenario of the subject location. Any light that is visible is logically driven by a recognizable source.

Although you can usually adjust the brightness and contrast through a monitor’s external control panel, the gamma and color temperature are usually controlled through a piece of calibration software (for example, Adobe Gamma). 32 ​A calibration chip chart. tif. indd 27 ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n Color temperature is based on the wavelength of light emitted by a material when it is heated. Technically speaking, if a light source is said to be 5500 kelvin, it emits the same wavelength of light, and the same color of light, as a black body radiator heated to 5500 kelvin.

Download PDF sample

Rated 4.43 of 5 – based on 10 votes