By Lee Lanier
If you happen to already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll manage to flow directly to the delicate themes during this up to date variation of complex Maya Texturing and lighting fixtures. exact, easy-to-follow directions will train you the real-world construction secrets and techniques that pro animators use to accomplish outstanding effects. within the moment version, you can find huge and up-to-date insurance of the newest theories and traits as well as an enclosed CD with particular content material that can assist you sharpen your abilities.
Read or Download Advanced Maya Texturing and Lighting, 2nd Edition PDF
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Extra resources for Advanced Maya Texturing and Lighting, 2nd Edition
Although 3-point lighting is a reliable way to light many scenes, it has inherent drawbacks. In the standard 3-point lighting scheme, a strong key is placed to one side of a subject (approximately 15 to 45 degrees off the camera axis). 14). A rim light is placed behind the subject so that it grazes the subject’s edge. 14 Standard 3-point lighting applied to a mannequin. ma. indd 11 6/18/08 11:15:49 PM Note: Four-point lighting simply adds a fourth light to illuminate the background or set behind the subject.
The necessity of specific positions for key, fill, and rim lights guarantees that 3-point lighting does not match many real-world situations. The alternative to 3-point lighting is thus naturalistic lighting. 18 Giovanni Battista Moroni (1520–78). The Tailor. c. 1565. Oil on canvas. National Gallery, London. indd 15 6/18/08 11:16:06 PM Using Naturalistic Lighting Naturalistic lighting is an adaptable scheme that matches the natural lighting scenario of the subject location. Any light that is visible is logically driven by a recognizable source.
Although you can usually adjust the brightness and contrast through a monitor’s external control panel, the gamma and color temperature are usually controlled through a piece of calibration software (for example, Adobe Gamma). 32 A calibration chip chart. tif. indd 27 ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n Color temperature is based on the wavelength of light emitted by a material when it is heated. Technically speaking, if a light source is said to be 5500 kelvin, it emits the same wavelength of light, and the same color of light, as a black body radiator heated to 5500 kelvin.